Everybody knows that good design makes a good product. Design is usually not all about aesthetics, but also about the product’s functionality and user interaction with it. Making successful design choices distinctly influences user experience and usability as well. So the top responsibility of mobile designers and developers is to make their product work for the target audience.
To create a winning mobile design developers and designers should remember 5 things that make mobile unique.
Comparing to other digital design types, mobiles have a limited working space. Coming in many flavors and forms, smartphones also feature a great variety of screen sizes. Delivering a similar experience across all mobile devices is a real challenge as it’s not only limited to physical screens we interact with, but to screen pixel density as well.
Immersive user experience can also be provided by touch screens. Swiping, tapping, squeezing, pinching and holding gestures all have some specific functionality based on the application. Touch screens’ power of natural interaction makes them even more efficient for specific tasks.
Android and iOS presently are the major at the mobile market. However, there are also such players as Windows Phone, Firefox OS, BlackBerry 10 and Ubuntu entering the mobile space. Creating mobile apps and making them available across the major mobile operating systems is quite a daunting task since every platform has its design patterns and standards that designers should follow.
Mobile applications often have one particular goal and one main feature that is different from desktop and web applications. Such difference reflects how we build and perceive mobile applications. Besides, developers have access to hardware features of the device like location services, built-in camera, accelerometer etc. All these can really enrich the user experience and add some capabilities to the application which can only be found on mobiles.
The current mobile space consists of a range of closed ecosystems, some of them more closed than others. The most famous example of an ecosystem is Apple. Thus, if you are planning to develop an iOS application, you have to deal with Apple which includes, for example, going through its notorious review process.
To sum it up, mobile has a great potential, but still in its infancy. It is a really complex medium, so when starting out working as a mobile designer or developer, you have to learn about it a lot.
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