Music Production Comparison: iOS Vs. Android vs. Windowsby QArea Expert on October 10, 2012
Have you ever noticing that there are plenty of cool music apps on iOS and nothing valuable on the Android. The point is that Android developers cannot create well-customized application for this system.
Let’s figure out why.
The latency in Android is about 100 ms. This is usually for players and other simple apps. But for music production software this latency is unacceptable. It means you won’t feel comfortable when using music apps in Android. Google recognized this mistake and set up 10 ms latency as a goal. Besides, they need to provide latency at the operating system’s level as well as give developers the ability to use this service.
So what we should wait from the Android 4.1 Jelly Bean:
- USB Audio support via Android Open Accessory Development Kit;
- Multichannel audio via HDMI;
- The audio-codec access at the level of a platform;
- Audio record triggering;
- Audio preprocessing;
- Audio chaining;
- Media routing, etc.;
- Of course, this is pretty hopefully and should be implemented at a competitive level.
Windows 8 Desktop mode still satisfies their users. According to Cakewalk, their product on Win 8 works even better than Win 7.
Cakewalk got confirmation that Win RT will be supported by the WASAPI as well as exclusive mode. It means the layout will be at the level of iOS devices. The support of USB-audio interface is still opened issue. The midi support is high in their list and we are waiting for updates.
So we can sum up that iOS is undisputed leader for musicians and music production by the number and quality of software. Android and Windows RT has the similar technical capacities, but both of them have a lack of software, options and accessories for music production.